AoeStats
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Black Forest

519989812Analyzed
3v3 RM · 7h ago on Nov 9, 2026· 53m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
522
+24
🇧🇷 Persians · Brazil
455
+26
🇨🇦 Romans · Canada
386
+27
vs
🇦🇷 Persians · Argentina
756
-90
🇦🇷 Mongols · Argentina
665
-50
🇦🇷 Burgundians · Argentina
665
-50
Player eAPM Actions Feudal Castle Imperial Opening
22 1,194 11:52 18:38 41:50 ⛏ Fast Castle
22 1,206 14:04 23:16 37:10 ⛏ Fast Castle
18 973 14:06 23:24 33:07 ⚔ Skirmisher Rush
10 520 14:44 24:10 31:14 ◆ FC into Fast Imp
9 497 15:39 21:08 33:02 ⛏ Fish Boom FC
9 465 9:00 23:33 30:44 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,040 20,757 15,805 3,070 62,672 76,920
25,885 16,959 11,095 1,890 55,829 63,030
17,055 13,920 11,350 1,785 44,110 49,961
14,805 13,445 8,600 2,535 39,385 49,526
16,005 10,675 8,200 3,550 38,430 39,238
12,295 5,385 5,945 700 24,325 30,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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