AoeStats
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Arena

519829274Analyzed
3v3 RM · 1d ago on Nov 9, 2026· 44m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
834
+17
🇺🇸 Celts · United States
811
+31
🇺🇸 Persians · United States
797
+19
vs
🇦🇷 Mongols · Argentina
859
-49
🇦🇷 Byzantines · Argentina
859
-49
🇦🇷 Vietnamese · Argentina
859
-49
Player eAPM Actions Feudal Castle Imperial Opening
23 1,043 12:50 20:48 39:52 ⛏ Fast Castle
19 834 10:08 17:10 29:16 ⛏ Fast Castle
17 784 10:24 17:34 34:17 ⛏ Fast Castle
17 746 10:48 19:27 37:40 ⛏ Fast Castle
10 435 10:37 19:46 33:35 ⛏ Fast Castle
6 279 10:19 26:37 34:14 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,270 14,845 12,810 2,625 50,550 62,153
15,565 13,095 6,855 1,500 37,015 42,325
14,030 10,575 9,740 1,260 35,605 39,446
15,795 8,945 5,650 2,800 33,190 36,268
12,585 6,125 4,720 1,600 25,030 28,851
7,530 3,465 2,220 1,950 15,165 16,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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