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Black Forest

520961290Analyzed
2v2 RM · 17h ago on Nov 14, 2026· 48m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1022
+15
🇹🇼 Burgundians · Taiwan
997
+17
vs
🇦🇷 Spanish · Argentina
1000
-48
🇦🇷 Khmer · Argentina
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
21 1,030 11:08 18:00 40:23 ⛏ Fast Castle
18 866 11:00 16:07 31:48 ⛏ Fast Castle
18 854 12:15 20:47 — ⚔ Archer Rush
11 554 12:13 27:28 47:13

Resources

Player Food Wood Gold Stone Spent Collected
24,415 16,600 20,310 3,785 65,110 80,855
21,535 11,525 12,260 1,460 46,780 49,240
13,525 5,920 6,375 1,365 27,185 29,353
11,130 5,147 3,370 820 20,467 26,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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