AoeStats
← [BF] Emgo Pceyan

African Clearing

512955985Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 46m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1610
+11
🇭🇰 Bengalis · Hong Kong SAR China
1545
+14
🇦🇺 Berbers · Australia
1518
+15
🇨🇳 Koreans · China
1511
+15
vs
🇪🇸 Franks · Spain
1581
-16
🇳🇱 Japanese · Netherlands
1492
-14
🇧🇪 Danes · Belgium
1467
-13
🇦🇷 Huns · Argentina
1455
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 2,900 13:36 18:44 — ⛏ Fast Castle
61 2,829 12:07 21:28 42:26 ⚔ Scout Rush
56 2,558 12:40 36:55 — ⚔ Archers into Towers into Scouts
50 2,316 13:17 21:08 —
48 2,193 13:22 17:15 43:20 ⛏ Fast Castle
45 2,091 13:25 17:38 39:18 ⛏ Fast Castle
36 1,644 13:39 17:47 37:47 ⛏ Fast Castle
35 1,619 12:32 20:42 38:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,955 17,193 13,885 3,100 47,133 51,082
13,600 18,964 6,480 3,325 42,369 48,102
15,590 17,302 6,625 1,900 41,417 41,616
13,580 14,025 8,910 2,250 38,765 43,212
17,525 13,855 4,510 1,150 37,040 38,863
14,140 11,977 7,660 2,550 36,327 38,139
8,145 10,688 10,125 300 29,258 31,307
10,910 6,519 3,245 800 21,474 22,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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