AoeStats
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Oasis

514548299Analyzed
3v3 RM · 1d ago on Oct 18, 2026· 23m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1368
+14
🇦🇺 Lithuanians · Australia
1330
+16
🇦🇺 Saracens · Australia
1201
+20
vs
🇩🇪 Burgundians · Germany
1396
-20
1302
-16
🇨🇿 Britons · Czechia
1255
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 1,543 9:11 19:04 — ⚔ Scout Rush
61 1,425 9:40 — — ⚔ Skirmisher Rush
58 1,356 9:49 23:09 — ⚔ Archer Rush
55 1,282 9:02 — — ⚔ Scout Rush
50 1,165 9:15 — — ⚔ Drush into Archers
27 633 10:21 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,660 3,670 350 0 12,680 14,821
4,760 5,097 145 125 10,127 10,412
4,300 3,814 1,515 0 9,629 12,185
4,330 3,528 1,335 0 9,193 10,736
3,750 3,191 2,230 0 9,171 9,629
5,390 3,015 650 105 9,160 10,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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