AoeStats
← Fränk

African Clearing

511373292Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 79m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1437
+11
🇩🇪 Mongols · Germany
1305
+17
🇩🇪 Franks · Germany
1305
+17
vs
🇭🇺 Burgundians · Hungary
1496
-22
🇭🇺 Mapuche · Hungary
1241
-12
🇭🇺 Huns · Hungary
1233
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 4,105 12:27 24:09 53:54 ⚔ Scout Rush
40 3,140 13:27 17:44 36:55 ⛏ Fast Castle
38 2,982 13:42 17:57 39:16 ⛏ Fast Castle
35 2,758 12:23 26:06 45:43 ⚔ Scout Rush
27 2,151 14:12 18:27 43:56 ⛏ Fast Castle
23 1,795 15:29 20:55 39:33

Resources

Player Food Wood Gold Stone Spent Collected
60,295 36,300 12,480 1,845 110,920 123,283
38,035 28,685 28,990 7,595 103,305 105,269
49,345 30,970 15,880 4,150 100,345 108,871
30,550 25,787 15,125 3,380 74,842 86,541
27,985 22,448 17,085 3,915 71,433 80,067
23,770 22,549 7,550 3,000 56,869 57,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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