AoeStats
← Fränk

Arena

511358610Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 43m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1315
+16
🇩🇪 Poles · Germany
1313
+16
vs
🇩🇪 Spanish · Germany
1306
-16
🇩🇪 Franks · Germany
1305
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,007 10:32 14:52 39:05 ⛏ Fast Castle
35 1,529 10:19 14:48 33:42 ⛏ Fast Castle
31 1,367 10:48 14:55 35:58 ⛏ Fast Castle
21 935 11:24 15:25 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,195 12,565 14,205 2,150 48,115 64,714
15,325 11,955 3,740 1,070 32,090 39,218
15,045 9,405 6,190 1,075 31,715 34,376
10,985 8,795 4,045 2,395 26,220 27,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.