AoeStats
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Arena

511348708Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 43m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1293
+17
🇩🇪 Burgundians · Germany
1257
+19
vs
🇩🇪 Spanish · Germany
1324
-18
🇩🇪 Franks · Germany
1323
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,661 10:46 14:54 36:15 ⛏ Fast Castle
25 1,075 11:14 15:18 28:30 ⛏ Fast Castle
21 922 11:33 15:31 34:05 ⛏ Fast Castle
20 891 11:05 16:22 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,745 14,945 10,100 4,525 49,315 58,261
16,470 14,095 7,665 1,935 40,165 42,664
14,545 11,450 5,405 3,450 34,850 40,965
17,365 10,453 5,415 945 34,178 37,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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