AoeStats
← LuQuuin3095

Arena

518940553Analyzed
2v2 RM · 7d ago on Nov 5, 2026· 42m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
808
+17
🇩🇪 Chinese · Germany
768
+39
vs
🇺🇾 Khmer · Uruguay
854
-52
🇺🇾 Franks · Uruguay
810
-44
Player eAPM Actions Feudal Castle Imperial Opening
20 850 11:07 14:49 31:26 ⛏ Fast Castle
16 657 11:25 20:16 37:12 ⛏ Fast Castle
15 615 10:40 19:56 27:39 ⛏ Fast Castle
14 575 12:11 20:11 38:11 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,495 7,425 10,195 2,150 39,265 52,318
13,005 10,655 6,360 1,500 31,520 36,263
13,080 9,156 5,405 850 28,491 38,107
11,800 7,410 4,355 1,500 25,065 34,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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