AoeStats
← LuQuuin3095

African Clearing

518934246Analyzed
2v2 RM · 7d ago on Nov 5, 2026· 52m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Turks · Greece
923
+14
🇦🇷 Chinese · Argentina
846
+17
vs
🇺🇾 Khmer · Uruguay
899
-45
🇺🇾 Franks · Uruguay
851
-41
Player eAPM Actions Feudal Castle Imperial Opening
39 2,053 13:47 20:57 33:53 ⚔ Scouts FC
27 1,405 16:35 22:43 42:28 ⚔ Drush FC into Archers
23 1,237 14:01 22:43 — ⛏ Fast Castle
13 701 14:45 24:14 45:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,175 13,190 10,025 1,825 42,215 52,988
17,505 7,215 10,225 1,600 36,545 39,402
16,180 9,530 7,670 1,100 34,480 50,479
13,400 6,665 3,780 2,175 26,020 31,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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