AoeStats
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Black Forest

514447357Analyzed
2v2 RM · 11d ago on Oct 18, 2026· 67m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
589
+9
🇬🇧 Franks · United Kingdom
482
+12
vs
🇦🇷 Persians · Argentina
425
-11
🇦🇷 Burgundians · Argentina
400
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 1,220 25:37 36:12 50:54 ⛏ Fish Boom FC
14 921 13:20 27:20 38:28
9 615 14:28 23:37 48:35 ⛏ Fast Castle
7 477 22:27 37:22 45:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,535 17,524 16,135 3,915 66,109 71,381
26,755 12,447 16,935 3,010 59,147 77,982
12,185 6,074 4,745 1,085 24,089 28,127
9,765 6,654 4,420 2,250 23,089 23,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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