AoeStats
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Black Forest

513282146Analyzed
2v2 RM · 2d ago on Oct 12, 2026· 66m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
593
+18
🇧🇷 Khmer · Brazil
583
+18
vs
🇺🇸 Teutons · United States
631
-18
🇲🇽 Wei · Mexico
622
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 1,405 11:10 22:13 33:22 ⛏ Fast Castle
18 1,210 17:45 27:53 39:30 ⛏ Fast Castle
13 868 13:55 21:26 33:56 ⛏ Fast Castle
11 729 13:00 22:04 34:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,040 32,231 15,770 2,380 89,421 107,174
32,590 20,531 24,480 4,465 82,066 90,566
31,590 13,582 26,935 4,135 76,242 90,187
27,570 13,348 12,685 5,335 58,938 67,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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