AoeStats
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Black Forest

512528320Analyzed
3v3 RM · 5d ago on Oct 10, 2026· 66m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
697
+12
🇦🇺 Franks · Australia
609
+16
🇦🇷 Inca · Argentina
479
+20
vs
🇧🇷 Khmer · Brazil
617
-17
🇦🇷 Vietnamese · Argentina
617
-17
🇨🇴 Malay · Colombia
557
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,661 12:12 20:33 29:58 ⛏ Fast Castle
18 1,217 13:37 18:11 33:37 ⛏ Fast Castle
17 1,130 11:05 25:01 38:18 ⛏ Fast Castle
14 964 19:18 29:11 40:40 ⛏ Fast Castle
14 965 12:35 25:23 39:32 ⛏ Fast Castle
9 635 12:02 21:33 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,345 20,037 28,880 3,025 86,287 100,654
26,640 20,812 26,160 2,345 75,957 77,757
31,105 23,252 14,055 3,165 71,577 76,520
32,920 16,730 13,540 2,150 65,340 80,687
22,855 22,692 12,345 1,905 59,797 73,895
17,805 13,220 10,865 1,470 43,360 68,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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