AoeStats
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Black Forest

509514994Analyzed
2v2 RM · 18d ago on Sep 27, 2026· 42m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
724
+20
🇧🇷 Khmer · Brazil
610
+24
vs
🇨🇱 Japanese · Chile
863
-71
🇨🇱 Dravidians · Chile
752
-46
Player eAPM Actions Feudal Castle Imperial Opening
17 724 13:35 21:46 — ⛏ Fish Boom FC
17 712 14:21 26:24 — ⛏ Fast Castle
14 591 18:46 26:17 40:00 ⛏ Fish Boom FC
13 547 17:35 35:17 — ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,915 9,737 4,510 1,520 27,682 35,883
11,545 10,985 3,445 1,250 27,225 46,567
6,260 4,082 1,740 880 12,962 12,852
4,170 4,180 775 280 9,405 9,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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