AoeStats
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Arena

509506423Analyzed
2v2 RM · 21d ago on Sep 27, 2026· 71m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
704
+15
🇨🇱 Byzantines · Chile
628
+18
vs
🇩🇪 Magyars · Germany
743
-19
🇧🇷 Sicilians · Brazil
624
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,553 14:35 20:14 40:30 ⛏ Fast Castle
21 1,543 12:48 17:21 38:18 ⛏ Fast Castle
17 1,245 13:52 20:09 34:16 ⛏ Fast Castle
16 1,162 11:57 16:40 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,900 38,705 25,255 3,180 133,040 137,695
35,965 30,620 13,100 3,565 83,250 93,438
33,095 26,020 19,810 3,715 82,640 118,813
33,900 28,730 11,130 3,900 77,660 85,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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