AoeStats
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Black Forest

508137070Analyzed
2v2 RM · 27d ago on Sep 21, 2026· 37m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
614
+16
🇧🇷 Khmer · Brazil
608
+16
vs
🇲🇽 Spanish · Mexico
645
-17
🇲🇽 Teutons · Mexico
582
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 994 13:02 — — ⚔ Tower Rush
20 766 12:16 24:33 — ⚔ M@A Rush
17 626 16:41 24:51 — ⚔ Scouts into Archers
14 539 16:09 30:47 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,045 6,309 2,245 895 18,494 22,312
7,850 6,359 1,860 1,900 17,969 18,847
7,050 5,245 3,215 100 15,610 20,156
3,150 1,911 415 505 5,981 8,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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