AoeStats
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Black Forest

507865080Analyzed
2v2 RM · 28d ago on Sep 20, 2026· 116m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burmese · Brazil
594
+14
🇺🇸 Celts · United States
522
+16
vs
🇺🇸 Bulgarians · United States
542
-24
🇺🇸 Romans · United States
542
-24
Player eAPM Actions Feudal Castle Imperial Opening
29 3,424 12:18 23:19 40:51 ⛏ Fast Castle
22 2,543 19:02 29:43 45:16 ⛏ Fish Boom FC
13 1,567 15:03 27:31 44:39 ⛏ Fish Boom
9 1,051 11:51 22:49 36:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,085 35,952 46,635 5,300 165,972 212,581
48,650 61,387 50,715 5,135 165,887 195,923
35,305 46,161 40,145 4,385 125,996 131,094
39,955 31,616 27,235 4,370 103,176 108,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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