AoeStats
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Arena

504854609Analyzed
4v4 RM · 2mo ago on Sep 6, 2026· 83m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
803
+8
🇧🇷 Sicilians · Brazil
577
+17
🇫🇷 Khmer · France
486
+21
🇹🇷 Franks · Türkiye
438
+22
vs
🇹🇷 Italians · Türkiye
620
-18
🇧🇷 Teutons · Brazil
598
-17
🇵🇪 Persians · Peru
591
-17
🇧🇷 Spanish · Brazil
578
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 2,295 11:07 22:30 34:51 ⛏ Fast Castle
20 1,633 9:53 20:03 30:58 ⛏ Fast Castle
18 1,504 10:33 16:57 34:52 ⛏ Fast Castle
18 1,494 14:15 26:01 43:02 ⚔ Archer Rush
14 1,182 13:58 21:43 30:06 ⛏ Fast Castle
13 1,058 12:06 22:13 38:25 ⚔ M@A into Archers
12 983 12:31 21:38 35:36 ⛏ Fast Castle
7 584 11:56 17:16 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,610 28,275 28,290 6,950 114,125 117,797
41,690 24,850 27,345 3,225 97,110 124,869
37,515 14,780 27,370 1,405 81,070 97,195
28,570 32,070 13,875 3,650 78,165 80,905
21,670 22,730 23,080 5,150 72,630 76,463
29,875 12,280 17,630 2,830 62,615 83,838
23,700 21,885 7,870 5,920 59,375 81,545
11,685 7,305 3,890 1,610 24,490 31,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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