AoeStats
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Black Forest

504530101Analyzed
2v2 RM · 1mo ago on Sep 5, 2026· 73m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
600
+13
🇲🇽 Khmer · Mexico
581
+14
vs
🇹🇼 Japanese · Taiwan
537
-14
🇧🇷 Khmer · Brazil
529
-13
Player eAPM Actions Feudal Castle Imperial Opening
15 1,085 18:49 31:24 42:39 ⛏ Fast Castle
12 873 14:12 23:28 42:13 ⛏ Fast Castle
11 844 11:43 22:29 37:05 ⛏ Fast Castle
11 782 12:55 19:13 34:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,960 38,161 27,950 3,100 101,171 112,008
49,870 17,161 30,785 1,795 99,611 143,503
29,130 26,139 36,600 2,505 94,374 142,912
37,900 19,646 21,630 3,085 82,261 95,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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