AoeStats
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Arena

511784483Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 50m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1041
+13
🇪🇸 Ethiopians · Spain
1028
+13
🇪🇸 Byzantines · Spain
1000
+15
🇪🇸 Romans · Spain
965
+16
vs
🇺🇸 Huns · United States
1009
-16
🇷🇴 Japanese · Romania
968
-14
🇯🇵 Burmese · Japan
952
-14
🇮🇹 Celts · Italy
948
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,668 11:21 17:21 28:51 ⛏ Fast Castle
32 1,611 11:25 15:31 29:43 ⛏ Fast Castle
28 1,438 9:38 15:17 29:15 ⛏ Fast Castle
28 1,422 11:29 17:21 23:46 ◆ FC into Fast Imp
22 1,115 9:44 19:52 34:21 ⛏ Fast Castle
17 858 11:53 15:44 32:12 ⛏ Fast Castle
14 730 12:18 21:13 33:34 ⛏ Fast Castle
8 410 12:43 20:09 32:13 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,940 14,935 15,315 5,100 62,290 63,106
28,500 12,660 9,935 1,500 52,595 56,080
23,195 12,140 12,720 3,655 51,710 62,372
18,850 18,625 12,265 1,160 50,900 74,893
17,615 16,345 15,510 1,045 50,515 50,644
18,790 16,805 7,505 2,200 45,300 48,528
11,350 12,505 5,495 1,530 30,880 37,838
12,060 10,270 4,665 1,630 28,625 30,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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