AoeStats
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Arena

512932244Analyzed
3v3 RM · 10d ago on Oct 11, 2026· 46m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1484
+12
🇩🇪 Saracens · Germany
1431
+14
🇩🇪 Wei · Germany
1399
+15
vs
🇪🇸 Maya · Spain
1491
-18
🇬🇧 Malay · United Kingdom
1349
-12
🇬🇧 Hindustanis · United Kingdom
1328
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,439 9:03 20:52 30:19 ⚔ M@A into Towers FC
45 2,063 10:50 14:48 31:25 ⛏ Fast Castle
44 2,054 10:30 14:07 31:17 ⛏ Fast Castle
36 1,655 10:51 14:44 27:28 ⛏ Fast Castle
27 1,251 10:42 14:15 29:42 ⛏ Fast Castle
26 1,200 11:29 15:54 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,425 12,665 17,130 4,300 60,520 64,666
26,775 17,570 11,790 2,215 58,350 60,953
22,855 15,343 13,090 1,850 53,138 63,344
18,300 16,220 10,225 2,635 47,380 55,728
16,200 8,890 9,300 1,400 35,790 37,845
7,675 5,646 3,795 1,650 18,766 21,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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