AoeStats
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Arena

517916682Analyzed
4v4 RM · 5d ago on Nov 1, 2026· 47m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1021
+15
🇦🇺 Shu · Australia
1008
+15
🇦🇺 Magyars · Australia
1007
+15
🇫🇷 Portuguese · France
948
+18
vs
🇨🇿 Bohemians · Czechia
1000
-48
🇮🇳 Khmer · India
995
-16
🇪🇸 Aztecs · Spain
988
-16
🇮🇳 Burgundians · India
984
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,718 10:34 14:16 31:51 ⛏ Fast Castle
21 1,003 11:44 15:08 29:44 ⛏ Fast Castle
20 950 13:13 18:49 31:08 ⛏ Fast Castle
16 762 11:21 15:34 35:37 ⛏ Fast Castle
15 711 11:57 17:30 34:25 ⛏ Fast Castle
15 707 11:00 22:31 — ⚔ Skirms into Archers
14 680 10:46 16:34 26:53 ⛏ Fast Castle
13 628 20:06 30:33 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
21,460 14,475 15,335 950 52,220 71,101
15,865 13,930 13,330 2,155 45,280 55,146
19,870 14,230 8,370 1,600 44,070 55,866
17,335 11,095 6,895 2,250 37,575 42,775
14,155 8,850 11,665 2,160 36,830 42,532
14,995 9,200 6,010 750 30,955 34,511
10,795 7,578 2,695 1,685 22,753 24,074
6,900 4,036 970 1,270 13,176 18,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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