AoeStats
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Nomad

508029014Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 66m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1208
+14
🇩🇪 Koreans · Germany
1208
+14
🇪🇸 Vietnamese · Spain
1178
-14
🇪🇸 Gurjaras · Spain
1162
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,228 12:57 28:03 39:52 ⚔ Fish Boom into Towers into Archers
28 1,845 14:07 20:20 38:06 ⛏ Fish Boom FC
24 1,624 15:24 19:32 38:03 ⚔ Fish Boom FC into Towers
18 1,171 14:43 21:06 39:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,965 20,515 9,715 3,130 57,325 64,343
15,700 23,878 12,610 3,855 56,043 60,244
9,095 11,665 2,455 4,860 28,075 29,935
11,670 7,993 3,475 3,530 26,668 26,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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