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Arena

514538281Analyzed
4v4 RM · 12h ago on Oct 18, 2026· 45m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
972
+15
🇨🇳 Magyars · China
956
+43
🇨🇳 Ethiopians · China
936
+17
🇨🇳 Bohemians · China
904
+18
vs
🇫🇷 Danes · France
1001
-18
🇵🇱 Franks · Poland
994
-18
🇷🇺 Khmer · Russia
926
-15
🇦🇺 Huns · Australia
908
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,774 11:42 15:37 44:32 ⛏ Fast Castle
35 1,610 10:37 14:53 36:52 ⛏ Fast Castle
28 1,259 11:29 14:34 28:06 ⛏ Fast Castle
27 1,229 10:45 16:30 34:30 ⛏ Fast Castle
23 1,046 11:51 15:44 30:59 ⛏ Fast Castle
21 971 11:43 17:03 32:02 ⛏ Fast Castle
17 770 11:23 20:59 39:45 ⛏ Fast Castle
17 764 12:45 19:38 36:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,695 9,870 14,115 4,850 57,530 69,091
24,565 12,540 14,260 1,225 52,590 56,407
22,615 14,360 10,440 2,350 49,765 52,882
19,255 17,785 9,910 2,250 49,200 56,850
16,045 15,985 11,815 1,770 45,615 54,103
18,515 14,880 7,540 1,985 42,920 48,621
11,615 11,150 6,430 1,630 30,825 34,567
12,930 10,690 3,960 400 27,980 37,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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