AoeStats
← GdN Arwen

Arabia

517543157Analyzed
3v3 RM · 6d ago on Oct 31, 2026· 22m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1082
+10
🇨🇱 Vikings · Chile
926
+17
🇲🇽 Koreans · Mexico
673
+64
vs
🇭🇷 Khmer · Croatia
996
-20
🇮🇪 Japanese · Ireland
918
-17
🇩🇪 Italians · Germany
899
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 1,177 8:41 — — ⚔ Archer Rush
34 758 8:54 — — ⚔ Archer Rush
30 679 11:31 — — ⚔ M@A into Skirms
28 640 11:18 18:07 — ⚔ FC into Skirms
14 324 10:43 21:04 — ⚔ Scout Rush
11 242 11:19 15:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,210 3,273 400 200 8,083 9,411
3,170 2,895 1,695 0 7,760 7,740
2,975 3,142 910 0 7,027 9,369
3,325 2,445 475 0 6,245 7,080
2,575 1,600 200 0 4,375 5,069
2,335 1,430 100 250 4,115 4,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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