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Black Forest

514903237Analyzed
4v4 RM · 16h ago on Oct 19, 2026· 25m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
853
+17
🇳🇱 Saxons · Netherlands
852
+17
🇫🇷 Britons · France
846
+17
🇹🇷 Jurchens · Türkiye
830
+18
vs
🇨🇴 Muisca · Colombia
958
-22
🇺🇸 Teutons · United States
952
-62
🇨🇳 Jurchens · China
800
-14
🇺🇸 Koreans · United States
770
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 614 13:08 21:05 — ⚔ FC into Archers
14 348 12:51 22:30 — ⛏ Fast Castle
14 366 8:53 — —
11 293 12:18 — —
8 207 14:03 19:07 — ⛏ Fast Castle
8 209 14:17 — —
8 195 12:37 — —
6 143 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
6,035 3,885 900 0 10,820 12,770
5,620 3,351 400 745 10,116 10,557
3,075 4,133 2,145 35 9,388 10,832
5,950 2,105 0 0 8,055 11,707
2,175 1,710 0 0 3,885 5,008
2,075 1,380 50 40 3,545 4,843
1,950 1,265 260 0 3,475 3,641
2,100 1,235 0 60 3,395 4,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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