AoeStats
← Joatmon

Nomad

511367221Analyzed
3v3 RM · 11d ago on Oct 4, 2026· 41m 40s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1150
+16
🇹🇷 Japanese · Türkiye
1138
+17
🇳🇱 Persians · Netherlands
1104
+18
vs
🇹🇷 Goths · Türkiye
1152
-17
🇹🇷 Magyars · Türkiye
1151
-17
🇹🇷 Lithuanians · Türkiye
1146
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 2,417 13:08 16:50 — ⛏ Fish Boom FC
39 1,631 12:57 21:21 — ⚔ Fish Boom into Towers FC
35 1,446 14:00 33:48 — ⛏ Fish Boom
32 1,338 14:01 19:21 — ⛏ Fish Boom FC
19 785 15:03 19:06 33:21 ⛏ Fish Boom FC
15 646 13:54 29:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,145 7,495 8,435 960 31,035 35,154
7,945 10,120 5,270 3,550 26,885 29,045
8,800 10,520 1,640 2,860 23,820 24,000
9,725 7,169 2,305 1,700 20,899 21,212
6,830 6,802 1,195 1,185 16,012 15,676
5,325 4,526 1,140 1,630 12,621 12,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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