AoeStats
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Yucatan

513498280Analyzed
3v3 RM · 6d ago on Oct 13, 2026· 60m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Cumans · Colombia
818
+11
🇪🇸 Chinese · Spain
744
+14
🇦🇷 Britons · Argentina
694
+16
vs
🇮🇳 Turks · India
788
-16
🇹🇷 Cumans · Türkiye
702
-28
🇩🇪 Franks · Germany
630
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,661 12:45 17:14 39:11 ⛏ Fast Castle
20 1,218 11:49 18:46 37:24 ⚔ FC into Archers
17 1,005 9:59 16:21 33:55 ⛏ Fast Castle
17 1,051 12:30 20:03 — ⛏ Fast Castle
12 715 11:06 22:16 43:42 ⛏ Fast Castle
10 599 13:59 18:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,100 17,868 17,710 6,020 57,698 72,302
16,405 17,042 10,085 3,450 46,982 54,901
16,750 10,210 10,920 4,120 42,000 55,283
11,735 13,410 8,230 2,700 36,075 37,007
7,975 14,314 9,380 2,905 34,574 40,547
8,735 5,341 3,425 200 17,701 19,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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