AoeStats
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Yucatan

513478341Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 68m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
739
+39
🇦🇹 Poles · Austria
733
+18
vs
🇧🇷 Burgundians · Brazil
784
-18
🇧🇷 Franks · Brazil
748
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,111 12:30 32:07 56:55 ⚔ Archer Rush
30 2,078 10:10 17:18 45:36 ⛏ Fast Castle
30 2,030 14:25 24:42 39:31 ⚔ Scouts into Archers into Skirms
13 922 10:48 23:17 49:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,480 38,935 6,245 6,300 86,960 105,523
23,725 23,060 22,465 2,130 71,380 76,065
21,845 14,210 14,445 1,400 51,900 57,920
23,825 10,451 10,530 1,400 46,206 52,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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