AoeStats
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Nomad

510983501Analyzed
3v3 RM · 14h ago on Oct 3, 2026· 54m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
953
+17
🇬🇧 Celts · United Kingdom
931
+18
🇩🇪 Japanese · Germany
924
+18
🇹🇭 Spanish · Thailand
1058
-21
🇹🇭 Goths · Thailand
934
-42
🇺🇸 Malay · United States
928
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,528 15:15 19:11 37:57 ⛏ Fast Castle
33 1,794 16:08 26:16 47:48 ⛏ Fish Boom FC
32 1,740 17:46 28:53 44:28 ⛏ Fish Boom into Fire Galleys FC
31 1,671 14:42 25:36 50:31 ⚔ Fish Boom into Galleys into Scouts
26 1,435 15:05 29:02 50:28 ⛏ Fish Boom FC
15 808 13:47 20:30 40:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,880 17,105 9,345 6,755 54,085 75,030
22,415 18,219 9,110 3,750 53,494 56,248
19,755 17,525 12,120 2,350 51,750 59,044
13,070 15,031 8,540 2,395 39,036 40,424
13,965 12,330 4,760 4,200 35,255 35,503
12,670 11,768 6,090 2,250 32,778 37,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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