AoeStats
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Arena

511008208Analyzed
2v2 RM · 12h ago on Oct 3, 2026· 38m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Turks · Finland
1025
+11
🇨🇳 Spanish · China
1015
+30
🇲🇽 Franks · Mexico
940
-12
🇺🇸 Khmer · United States
905
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,745 10:27 14:49 29:17 ⛏ Fast Castle
40 1,510 11:33 15:31 35:48 ⛏ Fast Castle
14 528 12:43 16:50 — ⛏ Fast Castle
12 466 11:54 16:29 35:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,200 6,460 10,235 750 28,645 39,974
10,575 9,645 6,110 2,150 28,480 29,778
14,680 6,000 4,545 200 25,425 32,153
10,080 5,370 3,920 1,560 20,930 22,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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