AoeStats
← Kenyang

Black Forest

513360574Analyzed
3v3 RM · 4d ago on Oct 13, 2026· 23m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Celts · Vietnam
1110
+14
🇨🇳 Britons · China
1040
+17
🇨🇳 Persians · China
1036
+17
vs
🇦🇺 Spanish · Australia
1089
-17
🇦🇺 Khmer · Australia
1054
-46
🇭🇰 Jurchens · Hong Kong SAR China
1031
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 730 13:31 18:06 — ⛏ Fast Castle
30 696 11:43 15:57 — ⛏ Fast Castle
20 475 12:36 17:10 — ⛏ Fast Castle
19 435 14:47 19:09 — ⛏ Fast Castle
14 323 11:59 17:30 — ⛏ Fast Castle
7 153 13:31 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
5,375 4,630 450 300 10,755 12,987
5,475 4,586 250 300 10,611 11,704
4,700 3,770 250 930 9,650 10,703
4,575 3,149 250 1,035 9,009 10,013
4,495 2,470 620 200 7,785 9,186
2,400 1,648 210 125 4,383 4,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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