AoeStats
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Arena

511315744Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 41m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
842
+17
🇵🇱 Byzantines · Poland
807
+18
vs
🇷🇺 Teutons · Russia
858
-36
🇹🇷 Franks · Türkiye
852
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,309 10:56 22:48 — ⚔ Skirms into Archers
22 891 11:13 17:44 28:07 ⛏ Fast Castle
14 560 12:20 18:13 36:17 ⛏ Fast Castle
9 363 11:38 27:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,485 13,895 8,920 1,800 44,100 50,306
10,340 8,680 6,355 1,600 26,975 30,212
9,145 10,065 2,385 2,275 23,870 26,648
11,355 4,390 2,630 1,670 20,045 24,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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