AoeStats
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Yucatan

511113861Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 77m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
930
+16
🇲🇽 Italians · Mexico
921
+16
🇹🇼 Gurjaras · Taiwan
901
+17
🇷🇺 Persians · Russia
855
+20
🇮🇩 Huns · Indonesia
965
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🇮🇩 Britons · Indonesia
920
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🇦🇷 Romans · Argentina
912
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🇦🇷 Inca · Argentina
903
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,962 13:11 17:21 33:01 ⛏ Fast Castle
39 3,021 11:49 20:30 35:36 ⛏ Fast Castle
32 2,510 10:34 14:39 35:19 ⛏ Fast Castle
30 2,320 11:31 19:04 31:48 ⛏ Fast Castle
24 1,833 9:57 15:33 33:00 ⛏ Fast Castle
24 1,852 12:26 18:47 36:04 ⛏ Fast Castle
19 1,509 12:07 19:02 32:31 ⛏ Fish Boom FC
15 1,158 11:09 19:29 25:29 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
89,030 33,065 66,775 7,900 196,770 207,061
52,780 68,265 52,910 7,830 181,785 191,122
41,700 46,722 49,065 1,945 139,432 169,703
60,535 29,428 26,490 8,500 124,953 141,178
61,230 15,475 28,755 5,840 111,300 151,667
34,965 32,531 24,920 6,795 99,211 108,276
37,940 29,775 24,095 4,275 96,085 120,179
46,525 13,896 24,915 1,320 86,656 94,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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