AoeStats
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Black Forest

514144010Analyzed
3v3 RM · 1d ago on Oct 16, 2026· 4m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
1014
+10
🇦🇷 Mongols · Argentina
919
+14
🇸🇰 Saxons · Slovakia
887
+15
vs
🇵🇹 Danes · Portugal
929
-15
🇵🇹 Berbers · Portugal
907
-14
🇵🇹 Chinese · Portugal
808
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 160 — — —
26 104 — — —
25 101 — — —
23 92 — — —
15 62 — — —
13 51 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 293 50 0 593 272
400 125 0 0 525 481
350 113 50 0 513 359
450 33 0 0 483 581
150 202 50 0 402 320
300 25 50 0 375 390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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