AoeStats
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MegaRandom

512768987Analyzed
3v3 RM · 9d ago on Oct 10, 2026· 83m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1022
+15
🇦🇷 Mongols · Argentina
964
+17
🇹🇼 Persians · Taiwan
957
+18
vs
🇬🇧 Japanese · United Kingdom
1027
-18
🇺🇸 Bohemians · United States
987
-16
🇺🇸 Teutons · United States
985
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,992 12:19 16:12 40:21 ⛏ Fish Boom FC
45 3,710 11:50 23:11 42:55 ⚔ Fish Boom into Scouts
41 3,372 12:35 18:02 36:42 ⛏ Fish Boom
31 2,595 10:46 19:18 44:57 ⚔ Fish Boom FC into Scouts
25 2,047 11:14 18:01 38:09 ⛏ Fish Boom FC
23 1,923 10:23 16:33 55:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,900 31,674 26,535 2,355 99,464 110,893
30,840 30,370 24,235 3,650 89,095 96,646
28,800 37,287 16,110 2,060 84,257 112,471
34,055 21,805 22,470 5,150 83,480 94,755
33,905 24,056 17,380 1,945 77,286 99,218
6,065 13,868 8,615 2,330 30,878 33,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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