AoeStats
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Arena

514710760Analyzed
4v4 RM · 7h ago on Oct 18, 2026· 42m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1113
+14
🇨🇱 Burgundians · Chile
1104
+15
🇨🇱 Japanese · Chile
1096
+15
🇦🇷 Italians · Argentina
1076
+15
vs
🇨🇳 Danes · China
1111
-16
🇹🇷 Maya · Türkiye
1070
-15
🇺🇸 Saracens · United States
1056
-14
🇧🇪 Chinese · Belgium
1050
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,085 9:26 15:35 35:12 ⛏ Fast Castle
36 1,521 11:31 16:23 — ⛏ Fast Castle
36 1,540 12:17 16:08 26:25 ⛏ Fast Castle
35 1,498 10:42 14:50 34:51 ⛏ Fast Castle
33 1,379 9:06 12:44 — ⛏ Fast Castle
32 1,357 11:28 15:08 26:13 ⛏ Fast Castle
26 1,097 11:42 18:35 — ⛏ Fast Castle
24 1,017 11:09 25:10 —

Resources

Player Food Wood Gold Stone Spent Collected
22,260 21,670 8,895 1,050 53,875 56,085
18,020 14,600 7,790 3,915 44,325 53,265
18,170 12,735 8,200 2,050 41,155 43,183
17,805 14,867 5,480 1,315 39,467 46,996
8,375 10,103 8,160 650 27,288 30,765
9,680 9,120 2,600 1,500 22,900 23,312
5,905 7,980 3,160 2,095 19,140 22,317
6,140 3,955 1,270 3,375 14,740 16,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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