AoeStats
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Arabia

514490681Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 35m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
1106
+13
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1088
+14
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1060
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1000
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vs
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1145
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🇦🇷 Huns · Argentina
1023
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🇦🇷 Muisca · Argentina
1009
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🇨🇴 Persians · Colombia
959
-12
Player eAPM Actions Feudal Castle Imperial Opening
76 2,736 10:01 24:50 — ⚔ Scout Rush
48 1,716 11:54 27:08 — ⚔ Archer Rush
29 1,057 9:03 23:18 — ⚔ Archer Rush
26 924 10:28 20:25 — ⚔ M@A into Archers
24 872 11:56 22:06 33:45 ⚔ Archer Rush
22 772 10:20 — —
17 627 11:13 17:56 — ⛏ Fast Castle
17 599 11:10 20:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,425 10,528 10,680 100 31,733 34,594
13,055 8,947 3,620 1,500 27,122 29,476
13,005 8,730 2,770 400 24,905 27,107
9,025 9,375 4,655 1,805 24,860 27,793
8,575 7,049 4,340 1,525 21,489 21,536
9,670 5,227 3,880 150 18,927 21,408
7,965 5,645 3,680 200 17,490 19,799
3,915 3,685 760 125 8,485 9,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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