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Fortress

508286917Analyzed
2v2 RM · 13d ago on Sep 21, 2026· 39m 18s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
1042
+16
🇺🇸 Magyars · United States
1032
+16
🇦🇷 Teutons · Argentina
1044
-16
🇦🇷 Byzantines · Argentina
1044
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,587 6:47 11:17 26:19 ⛏ Fast Castle
38 1,476 7:46 12:30 29:15 ⛏ Fast Castle
19 744 9:06 12:57 — ⛏ Fast Castle
10 394 9:37 13:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,375 17,895 7,860 2,255 47,385 50,123
15,690 14,181 12,280 1,600 43,751 48,449
16,670 9,740 5,595 200 32,205 34,218
7,070 3,835 560 300 11,765 14,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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