AoeStats
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Arabia

508278346Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 44m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1028
+16
🇦🇷 Byzantines · Argentina
1028
+16
🇫🇷 Hindustanis · France
1020
-16
🇫🇷 Magyars · France
1020
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,921 9:16 20:56 40:25 ⚔ Archer Rush
35 1,574 10:42 20:20 — ⛏ Fast Castle
22 1,003 9:58 22:34 —
21 957 9:24 20:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,335 15,722 7,375 2,310 42,742 48,359
12,705 7,499 4,765 1,600 26,569 34,912
11,180 5,554 5,870 100 22,704 27,235
9,730 9,155 2,465 300 21,650 22,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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