AoeStats
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Arabia

504785453Analyzed
2v2 RM · 1mo ago on Sep 6, 2026· 56m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1027
+16
🇩🇪 Tatars · Germany
1027
+16
vs
🇦🇷 Teutons · Argentina
1031
-16
🇦🇷 Byzantines · Argentina
1031
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 3,746 9:33 18:41 39:29 ⚔ Scout Rush
41 2,328 8:53 22:42 40:41 ⚔ Archer Rush
34 1,951 9:32 22:35 46:10 ⚔ Archer Rush
21 1,215 9:33 24:14 37:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,375 31,672 26,215 2,800 90,062 98,858
20,600 24,580 11,125 1,865 58,170 62,463
19,675 12,350 13,550 2,800 48,375 61,190
11,205 6,751 3,585 1,475 23,016 26,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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