AoeStats
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MegaRandom

511765869Analyzed
3v3 RM · 26d ago on Oct 6, 2026· 32m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1522
+6
🇹🇷 Shu · Türkiye
1332
+12
🇫🇷 Malay · France
1227
+16
vs
🇭🇰 Mongols · Hong Kong SAR China
1307
-13
🇨🇳 Romans · China
1282
-12
🇨🇳 Huns · China
1191
-25
Player eAPM Actions Feudal Castle Imperial Opening
61 1,973 10:36 28:11 — ⚔ Archers into Skirms
45 1,448 10:05 19:42 — ⚔ Archer Rush
41 1,342 10:25 21:51 — ⚔ Fish Boom into Archers into Skirms
30 975 11:10 15:09 — ⛏ Fast Castle
29 950 10:31 — — ⚔ Tower Rush
22 727 9:03 19:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,860 10,251 3,815 200 23,126 26,377
11,060 6,212 3,050 200 20,522 22,915
6,845 8,148 3,165 1,040 19,198 22,032
6,555 5,649 3,425 200 15,829 17,185
7,285 6,800 1,060 100 15,245 17,035
3,060 2,525 50 1,625 7,260 8,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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