AoeStats
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African Clearing

511758287Analyzed
3v3 RM · 19d ago on Oct 6, 2026· 61m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1293
+14
🇨🇳 Cumans · China
1267
+15
🇨🇳 Teutons · China
1133
+58
vs
🇵🇪 Persians · Peru
1272
-18
🇧🇷 Koreans · Brazil
1244
-17
🇧🇷 Malians · Brazil
1219
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,815 14:39 20:14 43:02 ⚔ Scout Rush
41 2,550 12:21 24:01 35:31
35 2,129 14:32 19:07 37:26 ⛏ Fast Castle
28 1,721 14:58 40:41 55:45 ⚔ Towers FC
20 1,248 12:32 27:11 — ⚔ Scout Rush
14 869 14:43 31:04 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
19,580 35,459 19,085 5,180 79,304 83,491
32,910 21,091 17,510 7,750 79,261 94,235
16,485 17,035 12,795 4,400 50,715 74,135
18,390 7,620 4,030 3,675 33,715 45,329
8,200 4,030 440 100 12,770 12,836
4,725 3,157 620 350 8,852 10,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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