AoeStats
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African Clearing

511751600Analyzed
3v3 RM · 20d ago on Oct 6, 2026· 40m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1391
+10
🇦🇷 Danes · Argentina
1276
+15
🇦🇷 Japanese · Argentina
1189
+19
vs
🇭🇰 Mongols · Hong Kong SAR China
1310
-17
🇨🇳 Aztecs · China
1283
-16
🇨🇳 Huns · China
1164
-31
Player eAPM Actions Feudal Castle Imperial Opening
54 2,193 13:29 29:35 — ⚔ Archer Rush
39 1,595 13:42 18:49 — ⛏ Fast Castle
33 1,352 13:37 17:58 — ⛏ Fast Castle
32 1,330 12:53 30:24 — ⚔ Tower Rush
30 1,211 12:28 19:43 37:25
25 1,041 12:45 31:11 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,500 9,195 8,920 1,800 39,415 40,942
17,940 13,259 6,990 1,065 39,254 41,532
11,945 6,614 4,295 1,950 24,804 27,837
7,605 6,645 2,730 1,200 18,180 18,261
6,395 6,395 5,035 200 18,025 18,323
7,590 4,280 2,090 1,450 15,410 15,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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