AoeStats
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African Clearing

511746174Analyzed
3v3 RM · 1mo ago on Oct 6, 2026· 46m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1299
+11
🇨🇳 Koreans · China
1271
+12
🇨🇳 Huns · China
1109
+55
vs
🇩🇪 Italians · Germany
1220
-16
🇭🇰 Mongols · Hong Kong SAR China
1178
-14
🇱🇺 Danes · Luxembourg
1153
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 3,204 13:09 31:06 — ⚔ Archer Rush
36 1,638 13:00 17:21 37:07 ⛏ Fast Castle
34 1,549 14:25 18:58 37:25 ⛏ Fast Castle
34 1,568 14:39 29:09 — ⚔ Tower Rush
23 1,065 13:59 19:21 41:50 ⛏ Fast Castle
21 969 12:11 33:39 —

Resources

Player Food Wood Gold Stone Spent Collected
14,325 21,529 8,410 4,675 48,939 54,716
7,350 11,153 5,740 1,565 25,808 27,454
8,360 9,464 4,940 1,600 24,364 28,113
10,945 5,515 4,120 1,800 22,380 25,190
7,960 5,190 4,950 975 19,075 19,307
7,555 6,790 1,340 525 16,210 16,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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