AoeStats
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Yucatan

511738257Analyzed
3v3 RM · 1mo ago on Oct 6, 2026· 68m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1289
+10
🇨🇳 Cumans · China
1260
+11
🇨🇳 Persians · China
1057
+52
vs
🇺🇸 Koreans · United States
1140
-13
1140
-13
1129
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,850 9:23 20:46 36:00 ⚔ Archer Rush
51 3,464 12:13 41:38 53:06 ⚔ Scout Rush
44 3,004 9:55 19:31 32:43 ⛏ Fast Castle
37 2,492 11:13 20:11 36:20 ⛏ Fast Castle
35 2,394 11:05 18:30 37:26 ⛏ Fast Castle
25 1,737 27:08 33:29 54:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,115 24,685 34,120 6,800 103,720 126,669
20,690 38,309 22,915 8,680 90,594 112,938
42,110 19,985 21,580 3,615 87,290 98,267
14,635 27,711 25,490 4,950 72,786 109,986
28,620 11,270 10,935 4,050 54,875 69,217
16,965 15,985 10,325 2,660 45,935 58,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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