AoeStats
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Arena

508795754Analyzed
2v2 RM · 2mo ago on Sep 24, 2026· 98m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
430
+20
🇺🇸 Romans · United States
430
+20
vs
🇬🇧 Turks · United Kingdom
537
-21
🇬🇧 Huns · United Kingdom
497
-19
Player eAPM Actions Feudal Castle Imperial Opening
28 2,760 12:00 18:58 34:54 ⛏ Fast Castle
12 1,204 12:19 19:37 46:45 ⛏ Fast Castle
9 873 13:22 21:12 44:25 ⛏ Fast Castle
9 841 10:50 26:14 39:40

Resources

Player Food Wood Gold Stone Spent Collected
57,905 21,485 19,685 4,480 103,555 107,920
41,150 22,205 25,430 4,990 93,775 144,611
33,800 22,200 15,240 2,490 73,730 120,123
21,235 16,015 16,225 4,145 57,620 57,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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