AoeStats
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Arabian Desert

513633984Analyzed
1v1 RM · 2d ago on Oct 14, 2026· 48m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1969
+18
vs
🇷🇺 Inca · Russia
2005
-18
Player eAPM Actions Feudal Castle Imperial Opening
63 3,032 10:38 30:20 — ⚔ Champis into Archers
50 2,440 12:10 28:55 47:26 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,110 9,184 12,830 850 53,974 55,879
23,860 7,384 9,140 0 40,384 41,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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