AoeStats
← EIM | chucky 33

African Clearing

511366281Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 42m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1521
+16
🇸🇪 Berbers · Sweden
1507
+16
vs
🇦🇷 Persians · Argentina
1527
-16
🇦🇷 Vietnamese · Argentina
1502
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,940 11:14 20:54 38:17 ⚔ Scout Rush
44 1,867 13:24 18:11 33:48 ⛏ Fast Castle
42 1,785 15:50 23:03 41:43 ⛏ Fast Castle
25 1,070 13:37 21:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,060 8,559 9,205 3,020 41,844 41,870
18,405 10,454 4,640 4,785 38,284 39,734
10,015 8,819 2,465 2,275 23,574 25,661
8,120 8,350 5,220 1,595 23,285 24,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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