AoeStats
← Kulesh2732

Arabia

512218508Analyzed
3v3 RM · 28d ago on Oct 8, 2026· 61m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
834
+13
🇺🇦 Slavs · Ukraine
804
+14
🇩🇪 Franks · Germany
620
+23
vs
🇺🇸 Bohemians · United States
850
-59
🇺🇸 Spanish · United States
718
-15
🇷🇺 Mongols · Russia
718
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,481 10:48 23:38 36:39 ⚔ Scout Rush
24 1,458 14:43 25:01 44:09
24 1,449 11:13 25:51 40:47 ⛏ Fast Castle
20 1,222 13:52 18:51 24:59 ◆ FC into Fast Imp
19 1,144 11:49 24:36 35:16 ⚔ Skirmisher Rush
16 1,014 16:24 21:15 40:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,150 29,160 13,160 4,170 75,640 86,049
24,600 19,371 15,640 3,110 62,721 80,264
19,855 14,515 13,375 2,545 50,290 61,457
18,585 14,378 13,090 2,065 48,118 54,887
22,770 8,157 12,100 2,275 45,302 55,451
14,300 13,722 11,230 1,680 40,932 48,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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